Odin Set

= Odin's Armory = Odin's Armory is a room that contains the Odin Set. After completing Chapter 1 and Chapter 2, you can talk to Valkyrie to have her warp you to the armory. There are cases where she wouldn't warp you. In this case, try killing a monster or getting your character killed then try again. If she still doesn't warp you, then use @request (Reporting Guidelines) and ask for a GM to check your Storyline.

When Valkyrie warps you to the Armory, there will be a server-wide announcement saying:"Valkyrie: 'Player' has entered the Odin's Armory."

Helm of Odin
Class: Headgear

Location: Upper
 * +100 Stats except VIT
 * -10% damage from all sources.
 * +10% Dark Resist
 * ATK +1250
 * MATK +1250
 * -10% SOFT DEF
 * MDEF +5
 * DEF +5

Ear Wings of Odin
Class: Headgear

Location: Middle
 * +50 Stats except VIT
 * HIT +20%
 * -7% SOFT DEF
 * Ignores MDEF of normal monsters
 * Skill: Full Chemical Protection [Lv:3]
 * MDEF +2
 * DEF +3

Pauldron of Odin
Class: Headgear

Location: Lower [ Hit ]
 * +50 Stats except VIT
 * +10% Dark Resist
 * +35% Movement Speed
 * -13% SOFT DEF
 * MDEF +5
 * DEF +5
 * +10% chance casting Bowling Bash [Lv:10]

Armor of Odin
Class: Armor

Location: Body
 * +150% to all Stats
 * +70% Holy Resist
 * -20% SOFT DEF
 * Max HP +50%
 * Max SP +50%
 * ATK +500
 * MATK +500
 * MDEF +10
 * DEF +10

Shield of Odin
Class: Armor

Location: Shield [ 3 HGs + Shield + Garment + Shoes ] [ Hit ]
 * +100 to all Stats
 * -10% damage from all sources
 * ATK +500
 * MATK +500
 * -5% SOFT DEF
 * MDEF +5
 * DEF +7
 * ATK +1250
 * MATK +1250
 * -20% SOFT DEF
 * +15 All Elements Resist
 * +100% Heal, Sanctuary, and Potion Pitcher effectiveness
 * Enables Warm Wind [Lv:7]
 * +20% chance casting Heal [Lv:10]
 * +10% chance casting Adoramus [Lv:2]

Manteau of Odin
Class: Armor

Location: Garment
 * +50 Stats except VIT
 * +35% Dark Resist
 * -2% SOFT DEF
 * MDEF +10
 * DEF +5

Boots of Odin
Class: Armor

Location: Shoes [ Hit ]
 * +50 Stats except VIT
 * Max HP +20%
 * Max SP +20%
 * -3% SOFT DEF
 * +40% Movement Speed
 * Permanent Endure
 * MDEF +10
 * DEF +5
 * +5% chance casting Assumptio [Lv:10]

= Prices =