Enchantment

The Enchantment feature enhances and brings new flavor to the game, and of course, your experience with us. It provides an equipment with a random bonus from the list mentioned in this article. Read further to learn more about the enchantment feature.

Preface
I am sure that you have, at some point of time, felt that, this item that you worked so hard for, example Elucidator, is the same as Player A's, Player B's, Player C's, and the other 99999999 Elucidators on the server (well, there are no 99999999 Elucidators... just saying). And this makes the whole thing feels, ordinary... right?

We have always wanted to introduce a new flavor to your prized items, so that they will always be unique, one of a kind, and always will have its value.

Today, we have a new system in place, called the "Enchantment" System.

How It Works
There's an Enchantress, named Riley, located at Moonhaven (@jump 200 222).

Now she has harnessed the knowledge from the ancient gods and have mastered the skill to Enchant your equipment, for a small amount of fee of course (well considering the feature that is going and definitely make your item shine, we believe this amount is good enough.)

Each piece of equipment may have a maximum of 3 Enchantments. Each of these Enchantments is randomly chosen by Riley, as well as its value.

Enchantable Equipment
You may enchant any one of these ten (10) parts per session at Riley's:
 * 1) Upper Headgear
 * 2) Middle Headgear
 * 3) Lower Headgear
 * 4) Body Armor
 * 5) Shield
 * 6) Garment
 * 7) Shoes
 * 8) Accessory: Left
 * 9) Accessory: Right
 * 10) Weapon

Fee
The fee for enchanting an equipment is 3000 platinum coins, for all levels of enchantment. The success rate for all enchantments is 70%.

To protect your equipment from breaking, keep a Diamond - G3 in your inventory. If the enchantment feals, the diamond will be broken instead of your equipment.

Removal
If you'd like to remove an enchantment, it will cost 1,000 platinum coins. The success rate for all removals is 50%.

To protect your equipment from breaking, keep an Opal - G3 in your inventory. If the enchantment feals, the opal will be broken instead of your equipment.

Options and Values
The following list are the possible Enchantments one can have on their equipment and their corresponding value range. Enchantments in bold are reduction bonuses:
 * MaxHP + __  Value Range: 50-100
 * MaxSP + __  Value Range: 50-100
 * STR + __  Value Range: 1-20
 * AGI + __  Value Range: 1-20
 * VIT + __  Value Range: 1-20
 * INT + __  Value Range: 1-20
 * DEX + __  Value Range: 1-20
 * LUK + __  Value Range: 1-20
 * MaxHP + __%  Value Range: 1-50
 * MaxSP + __%  Value Range: 1-50
 * HP Regeneration + __%  Value Range: 1-20
 * SP Regeneration + __%  Value Range: 1-20
 * ATK + __%  Value Range: 1-5
 * MATK + __%  Value Range: 1-5
 * ATK + __  Value Range: 10-50
 * HIT + __  Value Range: 10-50
 * MATK + __  Value Range: 10-50
 * DEF + __  Value Range: 1-5
 * MDEF + __  Value Range: 1-5
 * FLEE + __  Value Range: 10-50
 * CRIT + __  Value Range: 10-50
 * Formless: Physical + __%  Value Range: 1-5
 * Undead: Physical + __%  Value Range: 1-5
 * Brute: Physical + __%  Value Range: 1-5
 * Plant: Physical + __%  Value Range: 1-5
 * Insect: Physical + __%  Value Range: 1-5
 * Fish: Physical + __%  Value Range: 1-5
 * Demon: Physical + __%  Value Range: 1-5
 * DemiHuman: Physical + __%  Value Range: 1-5
 * Angel: Physical + __%  Value Range: 1-5
 * Dragon: Physical + __%  Value Range: 1-5
 * Formless: Magical + __%  Value Range: 1-5
 * Undead: Magical + __%  Value Range: 1-5
 * Brute: Magical + __%  Value Range: 1-5
 * Plant: Magical + __%  Value Range: 1-5
 * Insect: Magical + __%  Value Range: 1-5
 * Fish: Magical + __%  Value Range: 1-5
 * Devil: Magical + __%  Value Range: 1-5
 * DemiHuman: Magical + __%  Value Range: 1-5
 * Angel: Magical + __%  Value Range: 1-5
 * Dragon: Magical + __%  Value Range: 1-5
 * Normal: Magical + __%  Value Range: 1-5
 * Boss: Magical + __%  Value Range: 1-5
 * Small: Damage + __%  Value Range: 1-5
 * Medium: Damage + __%  Value Range: 1-5
 * Large: Damage + __%  Value Range: 1-5
 * Small: Damage - __%  Value Range: 1-5
 * Medium: Damage - __%  Value Range: 1-5
 * Large: Damage - __%  Value Range: 1-5
 * Remove weapon's size penalty
 * Critical: Damage + __%  Value Range: 1-5
 * Critical: Damage - __%  Value Range: 1-5
 * Range: Physical + __%  Value Range: 1-5
 * Range: Physical - __%  Value Range: 1-5
 * Heal + __%  Value Range:  Value Range: 10-50
 * Cast Time - __%  Value Range: 1-5
 * After Cast Delay - __%  Value Range: 1-5
 * SP Consumption - __%  Value Range: 1-5

Which is your favorite enchantment type? ATK MATK HP SP Stats DEF MDEF CRIT FLEE Race Size Heal Cast