Bowling Bash strikes a single target with a smashing blow twice, where each strike will inflict physical damage individually to all enemies within the area of effect and push them backwards.[1]

Level Damage (ATK) SP Cost
1 140% 13
2 180% 14
3 220% 15
4 260% 16
5 300% 17
6 340% 18
7 380% 19
8 420% 20
9 460% 21
10 500% 22


  • The Cast Time cannot be interrupted.
  • Even when used with a bow on a Rogue class, the skill is still considered Melee. Hence it is not blocked by Pneuma, does not consume arrows and some effects such as the bonus for equipping a Fire Arrow with Burning Bow will not apply.
  • The knockback effect will move the target into the direction the user has last moved or faced toward. When turning away from a target and then performing the skill, it results in the opposite effect where the target becomes drawn to the user.
  • The knockback effect is applied before inflicting damage. Due to this, Safety Wall does not block the skill.

About Gutter Lines

  • There is an invisible grid on every map that reverts the skill to its older self when performed inside it. The grid is present on every cell that is divisible by 40 on the X and Y coordinates (type in /where) and the five adjacent cells to those.
Strikes a single target to inflict [100 + Skill_Level × 50]% physical damageand push it 4 cells westwards (default map view). Similar to actual Bowling, if the target crashes into another enemy due to the knock back, then the crash will inflict physical damage to all enemies next to the target at that point. During the Cast Time, the user's defense is dropped down to 66%.


  • This is one of two area skills a Knight can learn, the other being Brandish Spear. Unlike Brandish Spear, however, this skill does not have weapon restriction. It inflicts more damage than Brandish Spear, but also has a smaller area of effect. Knights oriented towards PvM generally prefer this skill over Brandish Spear simply due to its larger damage.
  • In PvP environments, Knights may be requested to tank and spread status effectsinstead of inflict damage. For this purpose, this skill has a small area of effect, making it less efficient for spreading status effects. This skill is still able to deal damage, and is useful for knocking back and scattering opponents.

Known Bugs

  • The skill used to be only limited to hitting a maximum of 11 enemies at once, but after an update, it can hit an unlimited amound of enemies, as long as they are next to each other.
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