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{{RO_Skill|title1 = Heal|image1 = Heal.png|type = Supportive Skill|levels = 10, selectable|target = Any Entity (On enemies, must hold Shift key)|range = 9 cells|enabled_with = Acolyte, Crusader and Super Novice}}
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{{RO_Skill|title1 = Heal|image1 = Heal.png|type = Supportive Skill|levels = 10, selectable|target = Any Entity (On enemies, must hold Shift key)|range = 9 cells|enabled_with = Acolyte, Crusader and Super Novice}}'''Heal''' restores HP of a single target. Versus <font color="Olive">Undead</font> property targets, inflicts <font color="Gold">Holy</font> property damage equal to half the amount of the HP restored.<ref>http://irowiki.org/wiki/Heal</ref>
   
'''Heal''' restores HP of a single target. Versus <font color="Olive">Undead</font> property targets, inflicts <font color="Gold">Holy</font> property damage equal to half the amount of the HP restored.<ref>http://irowiki.org/wiki/Heal</ref>
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{| class="article-table sortable" style="margin:auto;text-align:center"
 
{| class="article-table sortable"
 
 
!Level
 
!Level
 
!SP Cost
 
!SP Cost
 
!After-cast Delay
 
!After-cast Delay
|- <td rowspan="5&quot;" > 0s< / td
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|- <td rowspan="5&quot;" > 0s< / td
 
!1
 
!1
 
|13
 
|13

Latest revision as of 22:51, September 5, 2018

Heal restores HP of a single target. Versus Undead property targets, inflicts Holy property damage equal to half the amount of the HP restored.[1]

Level SP Cost After-cast Delay
1 13 0s
2 16 0s
3 19 0s
4 22 0s
5 25 0s
6 28 0.1s
7 31 0.3s
8 34 0.5s
9 37 0.7s
10 40 1s
HP Restored = [SkillLv × {(BaseLv + INT) ÷ 5} × 3] × [1 + (SkillMod ÷ 100)] + MATK

Notes Edit

  • HP Restored and Damage are also influenced by Weapon Level.
  • This skill is only affected by Weapon MATK and Status MATK.
  1. http://irowiki.org/wiki/Heal
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