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{{RO_Skill|title1 = Heal|image1 = Heal.png|type = Supportive Skill|levels = 10, selectable|target = Any Entity (On enemies, must hold Shift key)|range = 9 cells|enabled_with = Acolyte, Crusader and Super Novice}}'''Heal''' restores HP of a single target. Versus <font color="Olive">Undead</font> property targets, inflicts <font color="Gold">Holy</font> property damage equal to half the amount of the HP restored.<ref>http://irowiki.org/wiki/Heal</ref>
{| class="article-table"
 
!<center>DISCLAIMER: Always keep empty space in your inventory at all times, especially when you're about to receive an item, and make sure that you are not overweight. The ExperienceRO team will not be held responsible for any losses due to users' own actions. It is players' responsibility to read the [[Rules and Regulations]] and the [[Warnings]].</center>
 
   
 
{| class="article-table sortable" style="margin:auto;text-align:center"
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{{RO_Skill|title1 = Heal|image1 = Heal.png|type = Supportive Skill|levels = 10, selectable|target = Any Entity (On enemies, must hold Shift key)|range = 9 cells|enabled_with = Acolyte, Crusader and Super Novice}}
 
 
'''Heal''' restores HP of a single target. Versus <font color="Olive">Undead</font> property targets, inflicts <font color="Gold">Holy</font> property damage equal to half the amount of the HP restored.<ref>http://irowiki.org/wiki/Heal</ref>
 
 
{| class="article-table sortable"
 
 
!Level
 
!Level
 
!SP Cost
 
!SP Cost
 
!After-cast Delay
 
!After-cast Delay
|- <td rowspan="5&quot;" > 0s< / td
+
|- <td rowspan="5&quot;" > 0s< / td
 
!1
 
!1
 
|13
 
|13
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* This skill is only affected by Weapon MATK and Status MATK.
 
* This skill is only affected by Weapon MATK and Status MATK.
 
<references />
 
<references />
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[[Category:Skills]]

Latest revision as of 22:51, 5 September 2018

Heal restores HP of a single target. Versus Undead property targets, inflicts Holy property damage equal to half the amount of the HP restored.[1]

Level SP Cost After-cast Delay
1 13 0s
2 16 0s
3 19 0s
4 22 0s
5 25 0s
6 28 0.1s
7 31 0.3s
8 34 0.5s
9 37 0.7s
10 40 1s
HP Restored = [SkillLv × {(BaseLv + INT) ÷ 5} × 3] × [1 + (SkillMod ÷ 100)] + MATK

Notes

  • HP Restored and Damage are also influenced by Weapon Level.
  • This skill is only affected by Weapon MATK and Status MATK.