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− | !<center>DISCLAIMER: Always keep empty space in your inventory at all times, especially when you're about to receive an item, and make sure that you are not overweight. The ExperienceRO team will not be held responsible for any losses due to users' own actions. It is players' responsibility to read the [[Rules and Regulations]] and the [[Warnings]].</center> |
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{{RO_Skill|title1 = Heal|image1 = Heal.png|type = Supportive Skill|levels = 10, selectable|target = Any Entity (On enemies, must hold Shift key)|range = 9 cells|enabled_with = Acolyte, Crusader and Super Novice}} |
{{RO_Skill|title1 = Heal|image1 = Heal.png|type = Supportive Skill|levels = 10, selectable|target = Any Entity (On enemies, must hold Shift key)|range = 9 cells|enabled_with = Acolyte, Crusader and Super Novice}} |
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Revision as of 15:47, 30 May 2018
Heal restores HP of a single target. Versus Undead property targets, inflicts Holy property damage equal to half the amount of the HP restored.[1]
Level | SP Cost | After-cast Delay |
---|---|---|
1 | 13 | 0s |
2 | 16 | 0s |
3 | 19 | 0s |
4 | 22 | 0s |
5 | 25 | 0s |
6 | 28 | 0.1s |
7 | 31 | 0.3s |
8 | 34 | 0.5s |
9 | 37 | 0.7s |
10 | 40 | 1s |
HP Restored = [SkillLv × {(BaseLv + INT) ÷ 5} × 3] × [1 + (SkillMod ÷ 100)] + MATK
Notes
- HP Restored and Damage are also influenced by Weapon Level.
- This skill is only affected by Weapon MATK and Status MATK.