(Created page with "{{Skill|title1 = Highness Heal|image1 = High Heal.png|type = Supportive Skill|levels = 5, selectable|cast_delay = 1 second|cooldown = 3 seconds|range = Any Entity|job_class(es...") Tag: Visual edit |
No edit summary Tag: Visual edit |
||
Line 1: | Line 1: | ||
− | {{Skill|title1 = Highness Heal|image1 = High Heal.png|type = Supportive Skill|levels = 5, selectable|cast_delay = 1 second|cooldown = 3 seconds|range = Any Entity|job_class(es) = Arch Bishop}}'''Highness Heal''' restores a lot of HP of a single target. Versus <font color="Olive">Undead</font> property targets, inflicts <font color="Gold">Holy</font> property damage equal to half the amount of the HP restored. |
+ | {{Skill|title1 = Highness Heal|image1 = High Heal.png|type = Supportive Skill|levels = 5, selectable|cast_delay = 1 second|cooldown = 3 seconds|range = Any Entity|job_class(es) = Arch Bishop}}'''Highness Heal''' restores a lot of HP of a single target. Versus <font color="Olive">Undead</font> property targets, inflicts <font color="Gold">Holy</font> property damage equal to half the amount of the HP restored.<ref>https://irowiki.org/wiki/High_Heal</ref> |
{| class="article-table sortable" style="margin:auto;text-align:center" |
{| class="article-table sortable" style="margin:auto;text-align:center" |
||
!Level |
!Level |
||
Line 26: | Line 26: | ||
|} |
|} |
||
'''HP Restored''' = Healing_Rate × {[(INT + BaseLv) ÷ 8] × [(Heal_Lv × 8) + 4] × [Card_Mod + Weap_Mod]} |
'''HP Restored''' = Healing_Rate × {[(INT + BaseLv) ÷ 8] × [(Heal_Lv × 8) + 4] × [Card_Mod + Weap_Mod]} |
||
+ | <references /> |
Revision as of 11:48, 17 July 2018
Highness Heal restores a lot of HP of a single target. Versus Undead property targets, inflicts Holy property damage equal to half the amount of the HP restored.[1]
Level | Healing Rate | SP Cost |
---|---|---|
1 | 200% | 70 |
2 | 230% | 100 |
3 | 260% | 130 |
4 | 290% | 160 |
5 | 320% | 190 |
HP Restored = Healing_Rate × {[(INT + BaseLv) ÷ 8] × [(Heal_Lv × 8) + 4] × [Card_Mod + Weap_Mod]}