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{{Skill|title1 = Highness Heal|image1 = High Heal.png|type = Supportive Skill|levels = 5, selectable|cast_delay = 1 second|cooldown = 3 seconds|range = Any Entity|job_class(es) = Arch Bishop}}'''Highness Heal''' restores a lot of HP of a single target. Versus <font color="Olive">Undead</font> property targets, inflicts <font color="Gold">Holy</font> property damage equal to half the amount of the HP restored.
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{{Skill|title1 = Highness Heal|image1 = High Heal.png|type = Supportive Skill|levels = 5, selectable|cast_delay = 1 second|cooldown = 3 seconds|range = Any Entity|job_class(es) = Arch Bishop}}'''Highness Heal''' restores a lot of HP of a single target. Versus <font color="Olive">Undead</font> property targets, inflicts <font color="Gold">Holy</font> property damage equal to half the amount of the HP restored.<ref>https://irowiki.org/wiki/High_Heal</ref>
 
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'''HP Restored''' = Healing_Rate × {[(INT + BaseLv) ÷ 8] × [(Heal_Lv × 8) + 4] × [Card_Mod + Weap_Mod]}
 
'''HP Restored''' = Healing_Rate × {[(INT + BaseLv) ÷ 8] × [(Heal_Lv × 8) + 4] × [Card_Mod + Weap_Mod]}
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<references />

Revision as of 11:48, 17 July 2018

Highness Heal restores a lot of HP of a single target. Versus Undead property targets, inflicts Holy property damage equal to half the amount of the HP restored.[1]

Level Healing Rate SP Cost
1 200% 70
2 230% 100
3 260% 130
4 290% 160
5 320% 190
HP Restored = Healing_Rate × {[(INT + BaseLv) ÷ 8] × [(Heal_Lv × 8) + 4] × [Card_Mod + Weap_Mod]}