Tumbling grants a 20% chance of preparing this stance to dodge ranged physical and magical attacks, including area skills. When the user is in Spurt status, the user will also be able to dodge melee attacks. During this stance, Flying Kick can be used immediately against the attacker and its damage is increased based on the user's Base Level.
- The 20% chance to dodge an attack is checked after the attack actually "hits", but before it has any effect. Even otherwise unavoidable attacks like critical hits and spells can be dodged.
- Skills that inflict "Damage Bundle" (Thunder Storm, Sonic Blow, etc.) are treated as a single hit, therefore they can be fully dodged. Skills that inflict damage over separate hits (Storm Gust, Meteor Storm (each meteor), Water Ball, etc.) can be dodged one hit at a time.
- There is a slight delay before the player can do anything or even move when dodging an attack. This may be a disadvantage if the player is getting mobbed.